Player can validate “Take Flag” only during the time defined in the “Attack Window”.įlag allows attacking the two nearest enemy ports from the port in which Player is, )plus the nearest port of one of the three strongest nation. Once a least a Flag is acquired, Player has to sail to a friendly port or a Free Town near the port he plans to attack, go in Port Quests (see §5.2.15 - Port Quests), select “Missions” and “Conquests”, then chose in the list the Port he plans to attack. Flags drop from Home Defense Fleets (10% drop rate for each looted ship). Expired flags can be traded in Admiralty. Once acquired, flags must be used during the next 7 days (they become useless in 7 days after initial capture). The only way to acquire a flag is attacking some Home Defence Fleet around enemy capitals, sinking their ships and looting them. Here an example of 5 flags in a warehouse: Having a flag in a port Warehouse or in the main ship hold is necessary to launch the conquest of an enemy or neutral port. In blue, what still needs to be written-upĬonquest (RVR) is clearly a group activity in Naval Action, only clans or clan members can participate to Port Battles.This will be quite a big update, probably delayed with the implementation in game, and following necessary adjustments. More details to be added in §9 about how to win battle (if possible, this is a long work that could be postponed to next revision).Port Investments (how to increase the number of port points?) Removal/change in doubloon use (if implemented).New Player missions (To be checked by creating / reset an account)Įxplanation about “Transport to Port Battle”.Details on cheaper edition (if implemented)Īdd player protection (Home Defence Fleets and Light Fleets)Īdd new woods (those that can be planted, those that can be used for DLC ships and those that only drop in some ports ).Update DLC list, addition of Victory 1765Ĭheck ship characteristics (based on “Felix’s Map”), addition of Victory 1765 Īdd an explanation and screen shots about wind boosts (forgotten in guide up to now). (2) Next revision of the guide will probably be uploaded beginning of March. (1) The role of the friendly clan list, in crafting and in RVR, also needs to be more detailed in the guide. Port Battle will be set 24 hours after hostility reaches 100%. If the last attacker leaves out of the PB timer, no point will be added. Points are added at the moment when all attackers leave the hostility mission. Hostility can raise only in the PB timer defined by defenders. These 9 players don't need to belong to friendly clans of attackers. Even if a single player of this clan participates to hostility fights and 9 players of another clan helps. In great lines, the clan of the player who takes the hostility mission is the one who will earn hostility points. This point will be clarified in next revision (2). Contextually, I assume that the more ships sunk means that the clan/nation has an advantage in being awarded the PB mission but I don't understand why a precise time to leave a combat instance is so important. I took part in my first one this weekend and there was quite an emphasis on the exact time to leave a combat instance and the number of ships. One thing that might be nice to have is how hostility mission works. Read it and despite playing for the past year and a half on Peace, I learned about a few new things.
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